SR3R Project Forum

Discussion and debate for the SR3R Project
It is currently Wed Dec 11, 2019 5:40 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 1 post ] 
Author Message
PostPosted: Fri Jul 27, 2012 11:37 am 
Offline
Site Admin

Joined: Tue Jul 17, 2007 11:39 am
Posts: 875
Location: Boston
In this thread, I'm jotting down some ideas that have come through my head that are intriguing enough to look at further, but which I don't want to spend time on right at the moment. Comments welcome, as are other people's brainstorms (but if you're not imposing the kind of avoid-digressions discipline that I've realized I need on yourself, feel free to put it in a separate thread and flesh it out).

Spellcasting: add new damage track for Drain that doesn't produce penalties, rebalance spells so that drain is harder to avoid. The issue right now is that taking Drain at all is really bad, but that means that any spell whose probability of causing drain is low enough to be considered "bread and butter" is likely to be nearly free—you're just taking a long-term risk of getting unlucky. As a result, there's a relatively narrow margin between free and useless in spellcasting. Another track might result in a more strategic-resource view of Drain. The downsides include increasing damage tracks and having a damage track that acts differently with regard to Drain.

More as things come up.

~J

_________________
Failure: when your best just isn't good enough.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group