SR3R Project Forum

Discussion and debate for the SR3R Project
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Administrative Information

 
No unread posts Announcements

Stuff you should know.

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General Rules Discussion

 
No unread posts General forum

Anything that doesn't already have a forum dedicated to it. If you don't find a thread here, check to see if it got moved to a (possibly new) forum with a more specific topic.

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Tue Jan 28, 2014 4:33 pm

nezumi View the latest post

No unread posts Character Creation

For all things related to what you do with a character before the first game starts. Build-point values, costs, limits, so on and soforth.

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No unread posts Gear

Discuss miscellaneous equipment that doesn't fit into one of the other categories.

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No unread posts Fundamental Rules and Mechanics

Discussion of basic components of the system. Examples include the TN 6=7 dilemma, thresholds, and the different kinds of tests.

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No unread posts Sensors and Perception

Discussion relating to sensor tests, perception tests, modifiers to sensors and perception, and generally gaining information about your surroundings.

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No unread posts Driving

Issues related to the Driving Test, Accelerating, Braking, Hiding, the Maneuver Score, and suchlike.

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No unread posts Design Philosophy

Hammering down the underlying principles guiding SR3R's game design.

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Fri May 06, 2011 8:20 am

nezumi View the latest post

Combat, Damage, and Healing

 
No unread posts Damage and Healing

Damage levels, TN modifiers, healing, regeneration, limb loss, limb and component loss, damage to gear, etc.

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No unread posts Ranged Combat

The Ranged Combat rules and all associated factors.

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No unread posts Melee Combat

All things associated with hitting someone with a big stick, avoiding being hit by a big stick, or resolving damage from being hit by a big stick.

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No unread posts Explosives, Grenades, and Mines

Issues with things that go boom, propagation of blast damage, and resolution of damage from explosives.

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No unread posts General Combat, Damage, and Healing

For those matters not otherwise classified.

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Cyberware

 
No unread posts General Cyberware

Issues to do with cyberware, the rules for pieces of 'ware, and the interaction of 'ware with other areas of the rules not otherwise categorized.

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No unread posts Cyberlimbs

For the design, customization, and use of all things cyberlimb.

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Magic and the Awakened

 
No unread posts Essence and Astral Space

For all things having to do with the nature of the astral form, astral perception, astral projection, astral flora and fauna, and suchlike.

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No unread posts Sorcery

Sorcery, spellcasting, spell design, spell pool, spell defense, spell resistance, and so on.

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No unread posts Conjuring

Nature Spirits, Elementals, Watchers, Conjuring, spirit powers and abilities and soforth.

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No unread posts Enchanting

Talismongering, the creation of foci, etc.

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No unread posts General Magic

For all issues magic-related that do not have their own forum

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Decking and the Matrix

 
No unread posts General Decking

For all issues Matrix-related not otherwise categorized.

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No unread posts The Decker

All about the decker and his deck. Attributes, skills, utilities, dice pools, actions & tricks

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No unread posts The Host

That which is decked. Host attributes, system architecture, metaphors, system tricks, security tally, slave nodes, files, etc.

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No unread posts The Stuff

All about programming and building decker materials. Agents, utilities, cyberterminal/deck construction, pricing/availability, etc.

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SR3R Books

 
No unread posts Book Organization

For discussing the layout of the book or books as a whole--what parts of the rules should be in what book, what quick references should exist, etc.

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No unread posts SR3R Core Book

For discussion about the layout and content of the SR3R core book.

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Support and information

 
No unread posts General

Report problems with the forums or site, or ask general non-rules questions

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