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Administrative Information |
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Announcements
Stuff you should know. |
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General Rules Discussion |
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General forum
Anything that doesn't already have a forum dedicated to it. If you don't find a thread here, check to see if it got moved to a (possibly new) forum with a more specific topic. |
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Tue Jan 28, 2014 4:33 pm |
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Character Creation
For all things related to what you do with a character before the first game starts. Build-point values, costs, limits, so on and soforth. |
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Gear
Discuss miscellaneous equipment that doesn't fit into one of the other categories. |
165 |
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Fundamental Rules and Mechanics
Discussion of basic components of the system. Examples include the TN 6=7 dilemma, thresholds, and the different kinds of tests. |
145 |
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Sensors and Perception
Discussion relating to sensor tests, perception tests, modifiers to sensors and perception, and generally gaining information about your surroundings. |
125 |
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Driving
Issues related to the Driving Test, Accelerating, Braking, Hiding, the Maneuver Score, and suchlike. |
343 |
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Design Philosophy
Hammering down the underlying principles guiding SR3R's game design. |
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41 |
Fri May 06, 2011 8:20 am |
Combat, Damage, and Healing |
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Damage and Healing
Damage levels, TN modifiers, healing, regeneration, limb loss, limb and component loss, damage to gear, etc. |
132 |
285 |
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Ranged Combat
The Ranged Combat rules and all associated factors. |
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Melee Combat
All things associated with hitting someone with a big stick, avoiding being hit by a big stick, or resolving damage from being hit by a big stick. |
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Explosives, Grenades, and Mines
Issues with things that go boom, propagation of blast damage, and resolution of damage from explosives. |
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General Combat, Damage, and Healing
For those matters not otherwise classified. |
209 |
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Cyberware |
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General Cyberware
Issues to do with cyberware, the rules for pieces of 'ware, and the interaction of 'ware with other areas of the rules not otherwise categorized. |
132 |
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Cyberlimbs
For the design, customization, and use of all things cyberlimb. |
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Magic and the Awakened |
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Essence and Astral Space
For all things having to do with the nature of the astral form, astral perception, astral projection, astral flora and fauna, and suchlike. |
189 |
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Sorcery
Sorcery, spellcasting, spell design, spell pool, spell defense, spell resistance, and so on. |
120 |
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Conjuring
Nature Spirits, Elementals, Watchers, Conjuring, spirit powers and abilities and soforth. |
96 |
244 |
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Enchanting
Talismongering, the creation of foci, etc. |
84 |
166 |
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General Magic
For all issues magic-related that do not have their own forum |
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Decking and the Matrix |
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General Decking
For all issues Matrix-related not otherwise categorized. |
174 |
413 |
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The Decker
All about the decker and his deck. Attributes, skills, utilities, dice pools, actions & tricks |
98 |
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The Host
That which is decked. Host attributes, system architecture, metaphors, system tricks, security tally, slave nodes, files, etc. |
94 |
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The Stuff
All about programming and building decker materials. Agents, utilities, cyberterminal/deck construction, pricing/availability, etc. |
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SR3R Books |
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Book Organization
For discussing the layout of the book or books as a whole--what parts of the rules should be in what book, what quick references should exist, etc. |
153 |
227 |
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SR3R Core Book
For discussion about the layout and content of the SR3R core book. |
135 |
246 |
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Support and information |
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General
Report problems with the forums or site, or ask general non-rules questions |
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In total there are 9 users online :: 0 registered, 0 hidden and 9 guests (based on users active over the past 5 minutes) Most users ever online was 92 on Fri Nov 30, 2012 4:37 am Registered users: No registered users |
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Total posts 3813 | Total topics 280 | Total members 41 | Our newest member Noll |
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